Trends-AU

Aion 2 Massive Reboot Just Launched and the MMO World Is Losing It

Aion 2 will officially launch in South Korea and Taiwan on November 18 at 07:00 PT, marking the long-anticipated return of a franchise that dominated PC cafés for years. Built using Unreal Engine 5 and featuring systems that address nearly every facet of the MMORPG genre, the title aims to bring forth “the perfect world the original envisioned,” at least according to NCsoft. With over 200 dungeons, a map dozens of times larger than the original game, and a lengthy list of combat and mobility enhancements to explore, the expectation across Asia is tremendous.

Revisiting Atreia two centuries later

Aion 2 is set 200 years later, after the fall of the Tower of Aion. The Daevas have lost their abilities, the Elyos and Asmodians are still fighting each other, and the surrounding world is now a single uninterrupted space. According to NCsoft, this time jump creates room for the familiar conflict while making the expansion of area plausible. Players can explore on land, in the air, and underwater without any loading screens, and it makes Aion 2 feel like a single continuous world, rather than a set of segmented zones.

The standout upgrade is scale. NCsoft quantifies its “go anywhere” promise with a map that is 36 times larger than the first game. Flights are no longer restricted to timed zones. You can soar over deserts, dive into oceans, and glide along wind paths that act like airborne highways. Even some dungeons support free flight, adding a new dimension to exploration.

Combat Built Around Skill and Movement

Aion 2 breaks with the auto-play norm that we see in so many mobile MMOs—no automatic combat here. Players actually have to get their timing right if they want to come out on top. A reticle mode right in the middle of the screen is great for action-style gameplay, but if you’re more into the old way of doing things, there’s a cursor mode that’s just like the original Aion. And the best part? You can switch between them on the fly, no problem.

Even though it’s still using tab targeting under the covers, Aion 2 adds in a bunch of movement mechanics, cleaving attacks, dodge rolls, and reactive combos. The end result is a pretty unusual hybrid, faster and more physical than old-school MMOs, but still pretty readable even when you’re in the middle of a long fight and coordinating with your group.

Launching day one, you get to choose from eight classes to play as everything from the classic Gladiator and Templar to some of the more. Let’s say ‘interesting’ class types like the Sorcerer and the Spiritmaster. Each class has a pool of 40 skills to play with, including four stigma abilities that give you some very powerful variations to play with, and these are good for both PvE and PvP too.

A Huge PvE Menu for Day One

Aion 2 hits the ground running with an enormous amount of PvE content. They’re talking about over 200 instanced areas that you can play through, either on your own, with a small group, or with a big group. Larger raids will scale all the way up to 32 players, and there’s a massive 100-floor Tower of Challenge that lets you play through solo, with rewards that change with the seasons. And then there are special dungeons that change every week, with some pretty interesting modifiers that will keep things interesting for a while.

The open world has a bunch of activities that run on timers, but if you’re playing with a lot of other people, these timers speed up pretty quickly. This is all part of a plan to avoid the kind of launch day bottlenecks that we’re all too familiar with. They’ve also got PvPvE Seal Dungeons that let the opposing faction come in and cause some mayhem mid-run and field events that pop up all over the map during the day and give you some fun objectives to complete.

A Quieter Approach to PvP at Launch

While the Abyss returns as the shared endgame zone that everyone can play in, NCsoft has confirmed that large-scale sieges won’t be available at launch. Instead, you get smaller arenas and 1v1, 4v4, and 8v8 battlefields; these will be the main events for early PvP. Occasionally, there will be these temporary rifts between servers that give you a short window of time to go out and cause some chaos in the open world. I know some people might be a bit disappointed that the big sprawling sieges from the original Aion aren’t back, but it looks like NCsoft is going for a more low-key approach to PvP this time around.

Membership debates begin early

Aion 2 is a free-to-play title, yet its business model invites discussion. Two tiers of membership at KRW 19,700 and KRW 29,700 per month (about $13 and $20) are available that introduce some convenience, with a bundled price of KRW 45,000. The shop consists of cosmetics, wings, costumes, and weapon skins with no statistics. Battle passes are put on top of the membership program and cannot be purchased with in-game currency.

Progression items limit their risk. Gear can upgrade to level ten without issue, and failures after that level upgrade simply stop (they do not break or downgrade equipment).

A launch built for volume

It appears NCsoft is going for pure volume with hundreds of dungeons, cross-server activities, and expanded traversal. Aion 2 seems to be completely ready to last for the long haul. Whether or not the two-tier membership model detracts players remains to be seen when the game expands outside of Asia in 2026.
For now, the sequel opens up its gates to millions within Korea and Taiwan. Long-time fans of the original can see if the world that used to dominate PC cafés can gain new players who are ready to jump in.

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