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How Avatar: Frontiers of Pandora’s From the Ashes expansion aligns with the new film

Movie tie-in games have always had a pretty rough reputation, often feeling rushed or disconnected from the films they’re based on.

Avatar: Frontiers of Pandora looks to buck that trend, serving as an extension of James Cameron’s ever-expanding Avatar universe — and it’s now growing again with a major new addition.

Developed in close collaboration between Massive Entertainment and Lightstorm Entertainment, the From the Ashes expansion runs side by side to the events of Avatar: Fire and Ash

Dylan Cole, Mikhail Greuli and Ben Proctor. (Nine)Ubisoft flew me out to Los Angeles to meet the team and play the new update, and it became super clear how closely the movie and game worlds were intertwined — for one, the preview took place inside Cameron’s personal museum and studio.

Sitting down with Dylan Cole, co-production designer on the Avatar franchise, Mikhail Greuli, art director of the From the Ashes expansion, and Ben Proctor, also co-production designer on Avatar, gave me a glimpse behind the curtain of this ambitious project — not just the game, but the upcoming film too.

“It’s all about making sure the games are canon,” Cole explained. 

“Everything has to fit into the overall Avatar story and world. If it’s cool enough, we’d put it in the movie,” he said. 

While Cameron isn’t exactly in the room with the game development team, he certainly has a role to play. 

“He wants to make sure everything fits within canon and doesn’t conflict with future films, but he trusts us to guide it creatively,” Cole told 9news.com.au. 

In From the Ashes, you play as Na’vi warrior So’lek. (Nine)

Greuli added that the partnership with Massive Entertainment has become increasingly collaborative over time, with weekly discussions ensuring the world of Pandora feels authentic across both mediums.

The expansion, From the Ashes, introduces a host of new features, including the highly requested third-person mode.

“It’s a pretty big expansion,” Greuli said. 

The game is out alongside the new movie on December 18. (Nine)

“The personal story of So’lek, new archetypes, gameplay improvements — it almost feels like a new game.” 

After a few hours experiencing From the Ashes, I can attest to that. You play as So’lek, a hardened Na’vi warrior who you come across in the main storyline. 

The game runs alongside the events of Avatar 3, giving players the choice to experience the story in any order. 

“You can play the expansion without the main game, and we’ve included a recap video for those who haven’t played before, so no one feels lost,” Greuli said. 

The new expansion features some big battles. (Nine)

The Ash people, central to the expansion and the new film, add new depth and complexity to Pandora’s world. 

Once peaceful, their home was destroyed by a volcanic eruption, leading them to become resilient, defiant, and cruel Na’vi— they’re not praying to Eywa!

This sets the stage for action-packed Na’vi versus Na’vi combat that we haven’t experienced before.

The development team wants players to feel like they’re exploring a living, authentic world. 

“We want players to have fun with the story, the third-person mode, and all the features of Pandora,” Greuli said. 

“It (third-person mode) completely changes your sense of scale,” Procter added.

“You feel like a giant blue Na’vi inside an RDA facility — ducking through doors, squeezing through spaces. Combat feels more physical, more tactile. You understand the world differently,” he said. 

New details on your character are now visible in third-person mode. (Nine)

And I agree. The original version of the main game focuses heavily on the customisation of your character. It was previously only viewable in the character screen and while flying on your Ikran. 

Now you can see all the details of your personally crafted Na’vi down to the glowing spots on their skin — huge improvement.

After several hours of gameplay, it’s clear that From the Ashes isn’t just a stock standard DLC — it’s an immersive expansion that bridges the worlds of film and game in ways rarely seen before.

While it was a little rough around the edges, I’d expect it to be in good form come launch.

Watch more from the interview in the player above.

The most anticipated video games of 2025

The writer’s travel costs were covered by Ubisoft.

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