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Solasta 2 TGA trailer reveals star-studded voice cast and Early Access launch date

Tactical Adventures used The Game Awards stage this year to pull back the curtain further on Solasta 2, revealing a dramatic new trailer that confirms a March 12, 2026 Early Access release on Steam. The footage introduces a new cast of characters — and a notably high-profile group of actors — as the series shifts to a more cinematic story centered on a found family caught in the middle of a crisis.

Solasta 2 takes place on the mysterious island continent of Neokos, where ancient magic governs the land. The story follows four adopted Colwall siblings (all fully customizable characters), who set out after the death of their mother, Ma Hin Colwall, to unravel the truth she “took to her grave.” Her final message, heard in voiceover during the trailer, binds the siblings to a covenant she left unfinished and to face the growing threat of Shadwyn, an unknowable entity whose corruption now spreads across Neokos.

“This is the story of a family,” studio head Mathieu Girard told Polygon in a video interview. “We wanted to give players a party with a real emotional core — four adopted siblings with their own struggles, alongside the biological children of their late mother.”

Rickard Colwall and Deorcas Colwall play a major role in the adventure as NPCs that anchor the narrative. As confirmed in the new trailer, these key characters will be voiced by top voice talent in the gaming industry. Ben Starr (Final Fantasy 16, Clair Obscur: Expedition 33) voices Rickard Colwall, the eldest sibling and a warm, steadying presence who is deeply devoted. Devora Wilde (Baldur’s Gate 3, Clair Obscur: Expedition 33) plays Deorcas Colwall, a powerful warrior whose grief drives her toward a dangerous path. Rounding out the core voice cast is Amelia Tyler (Baldur’s Gate 3, Hades 2) as Shadwyn, and Ellen Thomas (Arcane) as the charismatic but ruthless elven leader Anabasia.

“We didn’t have this kind of high-level talent in the first game, and we knew that had to change,” Girard said. “For Rickard, Ben Starr brought ideas that refined the character’s personality. Devora Wilde was perfect for Deorcas’ strength and conflicted emotions. And Amelia Tyler makes Shadwyn feel truly ancient, tortured, and dangerous.”

Central to Solasta 2’s narrative is the goddess Maraike, whose influence permeates both the land of Neokos and the Colwall family itself. The connection between Maraike and the Shadwyn forms the core mystery of the sequel. While the initial plot hooks are intimate and psychological in nature, as the family grapples with the grief of losing their mother, the grand adventure they embark on will determine the fate of the world.

Even to longtime Solasta fans, the sequel should feel deliberately unfamiliar since Neokos is a brand new area of the world. It introduces new factions, magical traditions, and even new races.

“We wanted that feeling of discovery,” Girard said. “It’s why we moved to a new continent. You’ll see things you’ve never seen in Solasta before.”

Like the first game, Solasta 2 delivers a faithful adaptation of fifth edition D&D-style combat, this time built on the 2024 SRD ruleset. That means subtle changes to various classes, subclasses, and other character options. And unlike the first game, players will also be able to multiclass.

Image: Kepler Interactive

Solasta 2 also expands exploration options with a hex-based world map that includes random narrative events and optional encounters with branching question structures, all designed to give players more choices.

The end of the new trailer also confirms an early access launch date of March 12, 2026. Girard said the team plans to run early access for about a year, using player feedback to refine and polish the game.

The studio’s previous game, Solasta: Crown of the Magister, saw major improvements during its own Early Access period — something Girard says was invaluable.

“Community feedback is essential,” Girard said. “Early Access gives us a blank shot to perfect the game before 1.0. The expected level of polish is higher now, but it’s still the best way to build a complex CRPG with a small team.”

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