Live Service Killed A “Splinter Cell” Game?

Ubisoft
A new report at Bloomberg indicates that studio Ubisoft San Francisco was working on a brand-new “Splinter Cell” video game title back in 2017 before it was scrapped.
Months of work were put into the project, a follow-up to 2013’s “Splinter Cell: Blacklist,” when those in charge reportedly ‘lost interest’ in the game.
It’s indicated that leadership at Ubisoft became much more focused on developing a live-service game that could be monetised for multiple years.
The result was the “Splinter Cell” project being tossed aside and some of its material being greatly reworked into what ultimately became last year’s free-to-play multiplayer shooter “XDefiant”.
That title suffered the fate of many other live service titles – it bombed and was shut down a little over one year after it released due to low player counts.
A remake of the original “Splinter Cell” is in the works at Ubisoft Toronto, but right now the future of the whole company remains a topic of speculation after Ubisoft announced on Thursday night it was delaying the publication of its first-half of Fiscal Year 2025-26 results and requested a temporary suspension of trading in its shares and bonds.
That halt came into effect when markets opened on Friday and is said to remain in place until Ubisoft releases the postponed figures “in the coming days”.
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