All confirmed Champion changes for League of Legends Season 2026

Here are all the champion changes planned for League of Legends 2026, with details on role influence updates, item adjustments and the redesigned gameplay features.
League of Legends 2026 is set to bring some of the biggest and most ambitious changes the game has ever seen. Riot Games is overhauling core systems from role influence and lane pacing to objectives and itemisation, making changes that will affect every champion on Summoner’s Rift.
These systems will rebalance role agency, accelerate early-game action, and create more purposeful mid and late-game power spikes at every position. With the introduction of role quests, redesigned neutral objectives, faster minion spawns, broadened item options, and the return of fan-favourite items like Hextech Gunblade and Stormrazor, every champion in every lane will play differently in Season 2026.
No matter if you play top, mid, bot, jungle, or support, the new systems are designed to shift how you trade, roam, scale, and win games.
All Champion changes arriving in Patch 26.1
The upcoming patch is arriving with quite a number of changes; here is the list of all of them.
Akshan
Dirty Fighting (Passive)
- Second-shot crit damage increased from 30% to 100%
Avengerang (Q)
- Base damage increased from 5/25/45/65/85 to 45/75/105/135/165
- AD ratio decreased from 80% total AD to 70% bonus AD
Heroic Swing (E)
- Damage per shot decreased from 15/30/45/60/75 to 8/16/24/32/40
- AD ratio increased from 15% AD to 25% AD
- Critical strike damage decreased from 90% to 50%
Comeuppance (R)
- Critical damage ratio increased from 50% to 100%
Aphelios
Calibrum (Q)
- Mark Bonus AD ratio decreased from 20% to 15%
Onslaught (Q)
- Base damage changed from 10–40 to 10 at all levels
- Bonus AD ratio decreased from 22–40% to 19–40%
Duskwave (Q)
- Base damage changed from 25–65 to 20–110
- Bonus AD ratio decreased from 56–80% to 10–16%
Sentry (Turret)
- Bonus AD ratio decreased from 42–60% to 30–48%
Moonlight Vigil (R)
- Critical damage ratio increased from 45% to 70%
Ashe
Base Stats
- Attack speed growth decreased from 3.33% to 3%
- AD growth decreased from 3.45 to 3
Frost Shot (Passive)
- Crit chance on empowered attacks increased from 75% to 100%
Volley (W)
- AD ratio decreased from 110% to 100%
Caitlyn
Headshot (Passive)
- Crit ratio increased from 85% to 100%
Ace in the Hole (R)
- Crit scaling decreased from 0–50% to 0–30%
Cassiopeia
Serpentine Grace (Passive)
- Removed: Noxian Blessing bonus MS
- Added: Mid-lane role quest AP increased from 0 to 3–54 AP
Corki
Valkyrie (W)
- Tick damage decreased from 40/55/70/85/100 to 30/45/60/75/90
Draven
Base Stats
- AD growth decreased from 3.6 to 3
Elise
Neurotoxin (Q)
- Monster damage cap decreased from 75–175 to 65–145
- Now scales with 90% AP (new)
Venomous Bite (Q – Spider)
- Monster cap decreased from 75–175 to 65–145
- Now scales with 90% AP (new)
Garen
Judgment (E)
- Crit damage ratio decreased from 80% to 70%
Graves
Basic Attacks (New Destiny)
- Crit damage per pellet decreased from 45% to 35%
Jhin
Basic Attack Crit Ratio
- Crit damage per shot decreased from 86% to 75%
Jinx
Base Stats
- Attack speed growth decreased from 1.4% to 1%
Super Mega Death Rocket! (R)
- Min damage decreased from 25/40/55 to 20/35/50
- Max damage decreased from 250/400/550 to 200/350/500
- Min AD ratio decreased from 13% to 12%
- Max AD ratio decreased from 130% to 120%
Kindred
Mounting Dread (E)
- Monster damage cap decreased from 300 to 200
Lucian
Base Stats
- Attack speed growth decreased from 3.3% to 2.5%
- AD growth decreased from 2.9 to 2.5
Piercing Light (Q)
- Base damage increased from 85/115/145/175/205 to 80/115/150/185/220
- AD ratio changed from 60–120% to 100% bonus AD at all ranks
The Culling (R)
- Crit chance per bullet increased from 4% to 4.5%
Miss Fortune
Double Up (Q Bounce)
- Crit damage decreased from 175% to 150%
Bullet Time (R)
- Added: base damage per wave 20/30/40
- AD ratio decreased from 80% to 60%
- Crit damage increased from 120% to 130%
Nilah
Base Stats
- AS growth decreased from 2.25% to 2%
Formless Blade (Q)
- Base damage increased from 5–25 to 10–50
- AD ratio changed from 90–110% to 100%
- Armor pen decreased from 0–33% to 0–30%
- Bonus damage decreased from 0–100% to 0–80%
Quinn
Harrier (Passive)
- Base damage increased from 10–95 to 15–120
- AD ratio changed from 16–50% to 40% bonus AD
Rengar
Savagery (Q)
- AD ratio decreased from 0–15% to 0%
- Empowered AD ratio decreased from 30% to 20%
- IE double-apply bug fixed
Samira
Flair (Q)
- AD ratio increased from 95–125% to 100%
- Crit damage increased from 125% to 150%
Inferno Trigger (R)
- Base damage per shot increased from 5/15/25 to 20/40/60
- AD ratio decreased from 45% to 25%
Senna
Basic Attacks
- Crit damage decreased from 100% to 90%
Shaco
Backstab (Passive)
- Bonus AD ratio decreased from 25% to 15%
- Crit damage decreased from 130% to 120%
Sivir
Boomerang Blade (Q)
- AD ratio decreased from 85% to 70%
- Crit scaling decreased from 0–50% to 0–40%
Skarner
Shattered Earth (Q)
- Now generates Spear of Shojin stacks (new)
Smolder
Super Scorcher Breath (Q)
- Bonus crit scaling decreased from 40–70% to 40–50%
- Crit chance ratio decreased from 0–75% to 0–50%
Tristana
Explosive Charge (E)
- Minimum base damage increased from 60/70/80/90/100 to 60/85/110/135/160
- Min AD ratio decreased from 100–140% to 80%
- Crit scaling decreased from 0–75% to 0–40%
Tryndamere
Bloodlust (Q)
- Bonus AD now scales differently (max unchanged)
Mocking Shout (W)
- Slow decreased from 30–60% to 30–50%
- Duration decreased from 4s to 2.5s
Twitch
Base Stats
- AS growth decreased from 3.38% to 3%
- AD growth decreased from 3.1 to 3
Ambush (Q)
- Bonus AS decreased from 45–65% to 40–60%
Viego
Blade of the Ruined King (Q)
- Crit damage decreased from 175% to 150%
- Active crit scaling decreased from 0–75% to 0–50%
Heartbreaker (R)
- AD ratio decreased from 120–240% to 120–204%
Xayah
Bladecaller (E)
- Base feather damage changed from 55/65/75/85/95 to 50/65/80/95/110
- Bonus AD ratio decreased from 60% to 40%
- Crit scaling decreased from 0–75% to 0–50%
Yasuo
Way of the Wanderer (Passive)
- Total crit damage decreased by 10%
Yone
Way of the Hunter (Passive)
- Total crit damage decreased by 10%
Yunara
Cultivation of Spirit (W)
- AS decreased from 25–65% to 20–60%
Arc of Ruin (R)
- Base damage decreased from 175–525 to 160–480
- Bonus AD ratio decreased from 150% to 120%
Zeri
Ultrashock Laser (Q)
- AD ratio decreased from 130% to 120%
Spark Surge (E)
- Base damage decreased from 20–28 to 17–25
- Bonus AD ratio decreased from 12% to 10%
- Crit scaling increased from 85% to 100%
Lightning Crash (R)
- Base damage decreased from 200/300/400 to 150/250/350
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