Unlock New Cards and Dominate Arena 14 in Clash Royale!

When you first start Clash Royale, you only have eight cards, and that becomes your first deck in Arena 1. As you move to new arenas, you unlock more cards to play with. But, the more cards you get, the harder it becomes to decide what your next deck should be.
By the time players reach Arena 14, they will have so many options that it can feel overwhelming. You will unlock win conditions like Electro Giant and useful spells like Vines, and choosing the right cards becomes tricky. To make things easier, we have put together some balanced decks you can use to get through Clash Royale’s Arena 14, along with details on all the cards you unlock here.
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Clash Royale Arena 14 Cards
Arena 14 gives Clash Royale fans eight new cards to play with. You won’t unlock any tower troops here, but you do get a nice mix of spells, win conditions, and support units. The cards you unlock are Royal Delivery, Elixir Golem, Goblin Curse, Rage, Goblin Drill, Executioner, Night Witch, and Lumberjack. That’s two win conditions, three spells, and three support cards.
Below, you’ll find a quick look at what each of them brings to the table.
Royal Delivery
Royal Delivery is a very unique spell in Clash Royale. You can only place it on your side of the map. Once it lands, it hits nearby enemy troops with strong area damage, even more than Arrows.
After the hit, a Royal Recruit drops down and helps with defense. The only thing you need to watch out for is the three-second delay before it falls. If you time it right, it can completely shut down your opponent’s push.
Elixir Golem
Elixir Golem is one of the win conditions you unlock in Arena 14. It attacks enemy towers and buildings and can deal a lot of damage if it reaches them. When the Elixir Golem is destroyed, it breaks into two Golemites. These attack faster but have less HP and do less damage. When the Golemites are defeated, each one splits again into two small Blobs. They attack even faster but have very low HP and very low damage.
All of this sounds great, but there’s a downside. Every time your opponent destroys one part of the Elixir Golem, they get extra elixir. The main Elixir Golem gives one elixir, and each Golemite and Blob gives half an elixir when they die.
Because of that, Clash Royale players usually pair it with the Battle Healer so she can keep healing it. This gives you more time to deal damage while slowing down how much bonus elixir your opponent gets.
Rage
Rage is a common spell in many beatdown decks. It makes your troops and towers move and attack faster, and it also deals a little bit of damage.
The damage is not huge, but it’s enough to clear troops like Spear Goblins and Skeletons. This is why it works really well with cards like Elite Barbarians, PEKKA, and Mini PEKKA.
Goblin Curse
Goblin Curse can be hit or miss, depending on the matchup. In some matches, it might not do much, but in the right situation, it can completely turn things around. When you play it, it slowly damages your opponent’s troops, and when they die, they turn into Goblins that start attacking.
It works best with cheap spells like Zap or Rage to finish off enemy troops faster. It’s especially great against swarms like Skeleton Army or Goblin Gang, and it can really surprise your opponent when their own troops start fighting back.
Goblin Drill
Goblin Drill used to be a card that players barely used, but its evolution buff has made it much stronger and more popular in the meta. You can place it anywhere on the map, and when it lands, it spawns Goblins.
When the Goblin Drill is destroyed, it spawns more Goblins that can do a lot of damage if your opponent doesn’t stop them. A smart way to use it is with the Evo Giant Snowball to push enemy troops away and help the Goblins connect to the tower.
Executioner
Executioner is an Epic card that costs five elixir. He throws an axe that hits enemies on the way out and then again on the way back, which makes him great for clearing troops.
The Evo Executioner is even better because his axe also knocks back enemies while damaging them. This makes him a real headache for anyone trying to push your side.
Night Witch
Night Witch is kind of like the regular Witch, but instead of skeletons, she spawns Bats. She costs four elixir and can’t attack air units by herself.
Even though her Bats don’t distract ground troops, they can still take out almost any unit that can’t attack air troops. She goes well with many win conditions like Golem and Elixir Golem.
Lumberjack
Lumberjack is a tough card with high HP and damage. When he dies, he drops a Rage spell that makes your other troops attack and move faster. That’s why you don’t want to use him alone.
To make the most out of the Lumberjack, you should pair him with cards like Balloon. When your opponent takes out the Lumberjack, the Rage will boost the Balloon. This will help it land a few hits on the tower.
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Best Clash Royale Arena 14 Decks (Serenity Peak Decks)
The three Arena 14 decks below will help you tackle the challenges ahead.
Giant Graveyard Deck
Clash Royale Cards
Elixir Cost
Giant
Five
Witch
Five
Minions
Three
Guards
Three
Snowball
Two
Arrows
Three
Graveyard
Five
Bowler
Five
This arena 14 deck has been getting a lot of attention lately, especially after streamer Jynxzi started using it. It has two win conditions: Giant and Graveyard, though Clash Royale players can swap Giant for Hero Giant if they like.
For defense, Guards handle big tanks, and Bowler helps clear swarms. Evo Witch is great here because she can defend and help you build a strong push. When you combine Evo Witch, Giant, and Graveyard in a push, it’s really hard for your opponent to stop.
The average elixir cost of this Arena 14 deck is 3.9.
Lumberloon Bait Deck
Clash Royale Cards
Elixir Cost
Lumberjack
Four
Bats
Two
Princess
Three
Ice Spirit
One
Goblins
Two
Balloon
Five
Snowball
Two
Barbarian Barrel
Two
This deck uses one of the deadliest combos in midladder: Lumberjack and Balloon. You also have cheap cards like Princess, Goblins, and Bats, which let you cycle through your deck quickly.
Once you have enough elixir, send in the Lumberjack with the Balloon for a big push. Using Snowball with the Balloon is great because it can freeze enemy troops and towers, allowing the Balloon to connect a few hits.
The average elixir cost of this Arena 14 deck is 2.6.
Golem Night Witch Deck
Clash Royale Cards
Elixir Cost
Golem
Eight
Elite Barbarians
Six
Lumberjack
Four
Night Witch
Four
Arrows
Three
Zap
Two
Bomber
Two
Mega Minion
Three
This deck costs a lot of elixir, but when played right, it can be nearly unstoppable. Lumberjack deals with big tanks and also rages up your troops. Night Witch is great here because her bats support the Golem really well.
The original deck uses Elite Barbarians, but since it’s already expensive with Golem, you can use a cheaper card. Evo Electro Dragon also works really well with Golem if you want to try it.
The average elixir cost of this Arena 14 deck is 4.0.
Systems
Released
March 2, 2016
Engine
Unity
Multiplayer
Online Multiplayer




